Posted May 03, 2019 by fnaith
* item, enemy, bullet entity add highlight
* player, enemy, item add shadow
* add barrier for creating environment shadow
* add torch decoration
* enable linear color space
* player move add walk smoke
* player use new idle and walk animation
* make item picked effect obviously
* fix lighting props by making render layer use less depth space
* fix character anime height offset
* make access player entity faster
* remove entity iterator interface overhead
* adjust ambient light and point light intensity
* fix render layer of enemy marker
* remove point light in tunnel area
* fix player walking animation laggy under low fps
* generate props on bottom of area
* item stop float after trace player
* fix player regeneration position
* fix camera setting for enemy arrow
* fix PostProcessing (PPP) setting for wired circle on screen and motion blur