Posted August 16, 2024 by PowerOfSin
#map
This week I worked on setting up the map generation with different types of locations.
I made 8 different locations and made a generator that shuffles them around and connects them randomly.
Each location currently only has one placeholder event, but in full game, event will be picked from a list when you arrive, based on the choices you made until then.
Here are 3 random connection and shuffle patterns of locations:
Currently, you are going from top to bottom, picking available path after each event, but I may change the direction later (this one is easiest direction to code :p)
I have plans for a potential actual terrain getting generated with tiles, so it matches the location descriptors, but that's a consideration to way later.
Next step is to fill these events with some actual gameplay so I can test if the game loop makes sense or not.