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Rush to the demo line

I've been busy working on some smaller VFX such as lighting and materials as well as tuning some enemy variables. I know balancing won't be perfect till people test the game and provide feedback but I figured I'd try my best.

I was looking at my planets as I was flying around and thought "you know, planets need orbiting moons." Thankfully, such a thing is easy to implement. It also means I can implement actual moving belts in the future too.

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