Posted August 16, 2024 by Almighty Games
#action-adventure #combat #dungeon crawler #exploration #medieval-fantasy #procedural generation #quests #roguelike #traps #treasure-hunting
August 16th, 2024
Another week, another update! We’re making great strides as we approach our goal of launching on Steam, and I’m thrilled with how things are shaping up. Here’s a rundown of what’s new and improved:
A big shout-out to SirJamesFanciest for spending 3 hours playtesting the game and providing valuable feedback. Here are some key takeaways:
Fancy also noted a concern with weapon durability decreasing too quickly when hitting breakable objects, so we’ve made adjustments to balance this.
Here’s a quick rundown of some of the changes made:
We’ve improved the Block feature based on feedback. You can now block while moving, with a visual cue of your character holding up their arm or shield. This change also comes with increased stamina consumption, so use it wisely. Additionally, we’ve refined animations to prevent shield graphics from penetrating the character’s body. If you spot any issues, let us know!
Another recent addition is the shield icon that appears in the center of the screen while blocking. This icon now shows a colorized progress bar in the shape of a shield and displays a percentage to indicate how effective the shield is as you continue to hold the button.
Yet another round of playtesting is still required. My goal is to minimize player complaints before officially publishing the demo on Steam. If you’re interested in helping, please message me. I’d love to meet on Discord and hang out while you play the game.
Thanks for your continued support and feedback. As always, keep an eye out for more updates and improvements!