Devlogs
Post-jam update
Posted August 14, 2024 by Akt0o
1st Post Jam Update
Rework
- Reworked the drink conception UI to make it more intuitive and self-explanatory
Content
- Added a new difficulty after reading feedbacks to satisfy both type of players : those who wants some challenge and those who just wants the story. The new difficulty add new features to the lights out puzzle such as : a timer, a "polarity" system. It also add new constraints : the prices of the ingredients are cheap at the beginning of each day and then rise to a higher price, forcing the player to prepare in advance the ingredients they'll use for the day. Merging now takes time.
Fixes
- Fixed end of day summary displaying negative quantity of valid & perfect drinks
- Fixed dialogue choice which lead to softlock
- Fixed char error in one dialogue (displayed an error char instead of the " char)