Posted August 14, 2024 by Asmodeus
I'm done with revamping the chest's physics and collision systems. This change took a lot of time and work and fumbling alone in the dark, but now the mechanics seem a bit more robust and predictable.
Fixes :
-changed the way the chest behaves with turtles, to make it more consistent and deal with a lot of bugs
-reduced the stuttering when a turtle lifts the chest from under
-the chest is no longer pushed to the side when dropped from under a corner
Content changes :
-changed the look of switches and switch blocks so that they feel more like walls and buttons, and less like dangers
-level design tweaks to Risky loop, Inky problem and Cosy courrier
New stuff :
-added a new danger, big clams that clap on your face and also destroy the chest, although they aren't in any level yet
-added an appear/disappear animation for the gold star you can collect
There are a few bugs left from the new system, but they're due to pixel perfect split second interactions mostly, I will have to see if I take time to work on them. Right now, I want to get back to adding content.