Posted August 14, 2024 by Ice Diamond Studio
Hello!
Today's task was creating the enemy spawning and movement/pathfinding AI.
I also made some changes to the game design document. I want the MVP to be passable as a game itself with the alpha and beta builds building onto it in preparation for the release build.
To create the enemy spawning, I used code similar to the target spawner in my previous project.
I used a tutorial and package to create the enemy's pathfinding and movement, linked below. I also used Cinemachine to make the camera follow the player and make the camera stay within a boundary.
The combination of packages from the asset store and my own code makes for a great view:
The next tasks will be creating a time counter and UI. Once that is done, the MVP build should be ready.
Thanks for reading!