Posted August 12, 2024 by Da_Ro
Currently I decided to adjust releasing format. I have no idea if I should keep older builds yet, probably I will store them somewhere outside of Itch.io. But I’m going to update current builds more often than weekly, while adding new features and assets.
Current week changes:
Interesting fact: RenderDoc doesn’t properly recognize offsets for mipmap level 1 and shows it like it has no offset at all, but in the game everything is fine. I have spent too much time checking for texture slicing in RenderDoc before I noticed that my first calculations were correct and RenderDoc wasn’t right.
Again, I need feedback about any bugs, especially on Windows platform. Of course reasonable feedback, not like “I deleted some asset and everything is weird now” :)