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Devlogs

Week 33 - Monday

S167
A downloadable game for Windows and Linux

Currently I decided to adjust releasing format. I have no idea if I should keep older builds yet, probably I will store them somewhere outside of Itch.io. But I’m going to update current builds more often than weekly, while adding new features and assets.

Current week changes:

  • Mipmaps support added, so no more visual noise after default minification filter. Of course their files should have proper naming, format, and layout, but nothing really difficult.
  • I think if any Linux user will try to run s167 ELF, will meet the absence of SDL3 in the system, so I put my pre-built library in the archive and added script to run the executable.

Interesting fact: RenderDoc doesn’t properly recognize offsets for mipmap level 1 and shows it like it has no offset at all, but in the game everything is fine. I have spent too much time checking for texture slicing in RenderDoc before I noticed that my first calculations were correct and RenderDoc wasn’t right.

Again, I need feedback about any bugs, especially on Windows platform. Of course reasonable feedback, not like “I deleted some asset and everything is weird now” :)

Files

  • s167.y24w33.zip 7.7 MB
    39 days ago
  • s167.y24w33.tar.gz 3.1 MB
    39 days ago
Download S167
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