Posted August 12, 2024 by HamziBeg's Wonder Shack
Soo, I have been away from this project and Godot in general, for about 1 week. I have been bothered by spaghetti code that I have generated by following initial tutorial.
Initial tutorial is good though, but aimed at beginners (avoiding complex subjects like OOP, classes, inheritance, composition and etc.) it will end up as spaghetti code. I looked for better ways to structure my game, write a code and make components talk to each other in "black box" manner.
So I found this tutorial on YouTube by BitlyTic:
Then I looked for a ways to spice up the game. I want to: