Posted August 11, 2024 by DigiTalino
#Dev Log
Completed: 4-Directional Dodge – Player Target Lock system
I have also played around with using animation slots with using 2 slots for “Default” and “Hit”. The point was that I was going to make was when I use StopSlotAnimation
I wanted to subscribe to the next AnimationUpdate
then play the next animation. The problem was that it was defaulting to the T-pose when transitioning for a few frames. but I manage to get it to the point that I wanted to.
I tried adding a SpriteRenderer
to the enemy. Here are some thoughts:
Mouse Y
input to only move above the neck…. Maybe I buy animations Edit(I bought 3 sets sadge)
I have implemented the basic combat, locomotion, and weapon interaction. Currently, I have introduced Blocking and parrying. But the problem is that the dummies dont have the Weapon Prefab attached and the aniamtion event of the weapon finds the player instead of the baseunit. I could either make an interface or direct call. A problem for next time.
Previously implemented (From July 23 2024 till August 1 2024):