Devlogs
0.9.2 — Polish, Balance, and the Open Sea
What's New?
- The out of bounds area on the western edge of the map has been completely replaced with swimmable ocean.
- Two new houses can now be entered — The house near the factory and the one north of Hudson Lake.
- You now drop money when defeated in battle.
What's Changed
- Many of the player roles have been re-balanced for greater variety and distinction, as well as more distinct tiers of difficulty. These changes will not apply on an older save.
- Certain areas in the caves have been altered to reduce reliance on jumping.
- The rivers and waterfalls on the western side of the map have been altered for a more swimmable path.
- The way overworld items are obtained and respawn has changed.
- Removed an NPC from the park
- Removed the statue-seeking puzzle from the forest
- You can no longer climb down a rock wall without climbing gloves.
Known Issues
- there may be an occasional crash or softlock during battles. the cause is unknown at this time. Reload your last autosave to continue.
- Extreme frame drops when viewing the Daybreak Inn from the rooftop with Davis. Frame rate returns to normal after you hit the confirm button to re-center yourself.
- Using the mouse or touch to move will produce unexpected results, especially indoors. Use a controller or keyboard for the best experience.
- The Type Matchups tutorial says to go to the Library to learn more, but there is currently nothing about type matchups at the library.
- Certain text doesn't display correctly, showing Times New Roman instead of the intended font
- Some overworld areas may have a visible black void near the edge of the next area.
- BGM may not play properly in certain outdoor areas.
- If loading an older save, some overworld items may have a money icon floating above them.
- Going for a swim in Nesva Lake from Lakeside Blvd may cause the player to turn invisible until getting back on land.
- Talking to Mato about your personal strengths may cause the conversation to abruptly end if you chose a role other than the original four.
- The World's Smartest Frog has incomplete dialogue
- the factory is incomplete
- Wrap shopkeeper takes a long time to walk over to you
- Entering Hydra Tower may or may not prevent movement. Make a hard save before entering to be safe.
- picking up certain equipment will show dialog that doesn’t make sense
- some equipment pieces and other items have incomplete icons
- using a freight elevator in the warehouse, then leaving the warehouse without using the freight elevator again will cause strange behavior the next time the freight elevator is entered.
- Entering City Government will show a line of NPC dialogue every time you enter.
- several Slicks will still be visible as you leave the Daybreak Inn basement after defeating the boss
- if you choose the "Swap" option with no weapon equipped, the game will softlock
- selecting the Rest option in battle almost always allows a second turn.
- there is no visual distinction between open and closed Smol Marts at night.
- minor issues with NPC dialogue and cutscenes.
- incomplete player battle sprites.