Devlogs
v1.3 Offscreen arrows
- Addition of moving arrows to indicate the position of the shots when they exceed the top and far edges of the screen, which a number of people requested in their feedback on the WoS forum. I didn't add them before because early experiments proved far too slow. This has been made possible by drawing using CHR$ control codes, as with the castle sprites since v1.2. Erasing the arrows as they move is accomplished by rendering them twice with OVER 1, and using PAPER 8 and BRIGHT 8 so they don't disrupt terrain - a trick I had entirely forgotten about.
- Additional small performance improvements to conditional logic, particularly in the trajectory loop to enable the above feature without slowing the game down.