Posted August 10, 2024 by Jordan Bunke
#pixel art #sprites #2d #2d sprites #editor #tool #game dev #script #scripting
1.1.0 introduces an updated visual identity for Stipple Effect. Here is an overview of what has changed:
Prior to this update, there were about a hundred icons on display in the window at any given time. Many of these icons were not self-explanatory and the user could very easily be overstimulated. Most of these icons were stripped out and redesigned into a navbar, which also has menu items for program actions that were previously only executable via a keyboard shortcut.
It will be easier to learn to keyboard shortcuts associated with an action by seeing them alongside the action in the navbar than having to hover over an icon and have the tool tip eventually display the shortcut.
Beyond reducing the number of UI panels onscreen, unifying these panels allows me to visualize animation cels better and allows the user to operate on cels.
The removal of the Layers panel allows for the Colors panel to take up almost the entire height of the window. This way, the color sampler and the palette can be displayed simultaneously without having to toggle between the two views.
For the full changelog, please refer to the GitHub release.