Devlogs
RTE Mode New Featrue
Posted August 10, 2024 by DGOne
#kz #game #gameeditor #editor #indie #indiegame #cs #portal #parkour #skill #train #trainer #3d #fps #bunnyhop
- A new default skybox has been added to RTE Mode.
- RTE Mode now supports custom level checkpoints! Configure trigger volumes, spawn locations, persistence, and custom callbacks with ease.
- A new object has been added to record player starting points! Players can now freely set their game starting points! When there are no starting points, the player will spawn at world coordinates [0,0,0] by default. When there is only one starting point, the player will spawn at that point. When there are multiple starting points, the player will spawn randomly at one of them!
- Customize and save your RTE interface layouts. Easily load or delete saved layouts.