Posted August 09, 2024 by J.M.Art
Critical update to fix a bug that prevented a sidequest from proceeding (which, by the way, had led to two events with CGs!)
I got a lot of feedback!
As mentioned in the update notes, the requests have been met! Now the game truly has FullScreen, a system to control all the game's audio and finally the option to speed up dialogs!
Now to the points that I was unable to meet, using the mouse to interact / walk, in general the game map is small and the interactions are too specific, the plugins I was looking for gave more other bugs, the solution would be to migrate to another rpg maker engine, however this would disturb my programming settings in general and I believe it would bring more problems than it would help, I have not given up on the idea but it is not progressing as I wanted!
Regarding speeding up the CGs, I understand that some people may find them long and others short, it's very personal, but in my artistic vision this would take away the charm of my game, this request has been declined! but don't be sad! it is now possible to speed up the dialog texts! (although I don't like it so much, I don't see it as something so harmful)