Devlogs
Upcoming Changes!
Posted August 08, 2024 by Tbage
Hi! This post serves as a short overview of the features coming in the next version of this Defiled West early demo.
Big Changes
- Exterior art for three levels, redesigned town gameplay + feel
- Controls have been updated to be simpler and easier to grasp, removing unnecessary complication
- New Melee weapons with screenshake, SFX and art
- New Ranged weapons such as a Bow, Double Barrel Shotgun and Spectral Rifle (and more)
- New Pick and Choose system for selecting abilities upon completing a level, instead of upgrading them at the Well in Stickstead.
- Gadgets are available to every player, not just gunslingers.
- InSpectre is a small ghostly companion who will help you discover the world of Defiled West.
- The Third Level, "Sacrificial Sheriffs" will be available.
- Window Hordes: Enemies will now pile in from windows in every level, increasing the pressure and keeping you uncomfortable.
- Several new enemies!
Not so big changes
- So much new art, including an entirely redrawn Hotel Hunger. (Level one)
- Some enemies have full animation sets
- Tens of bugs fixed including all issues present in the previous version (that we knew of)
- Throwable weapons
- Hybrid weapons (melee + ranged), (spectral + physical)
- Lots of useful hints
- The ability to customise the appearance of your ghostly companion (limited options at the moment)
- You can drop items from your inventory by right clicking on them
- Updated main menu
- Ambient soundtrack in Stickstead
There's a lot more than that, but this list highlights the main changes you'll see in the next update.