Devlogs
v0.14
Changes:
- Added the defense stat.
- Added armor that can be worn by the player and gives defense.
- Added copper, gold and iron armor.
- Added vanity slots in the inventory that allow the player to wear visual only armor.
- Added chests! Right click to open them, store your items in them.
- Added loot chests that will randomly spawn underground.
- Added support for planet specific loot tables for chests
- Added the red tie vanity.
- Added a butterfly pin vanity.
- Climbing a ladder now has a unique animation.
- Ladder climbing has been made slightly slower.
- Compass changed to be less shit to look at.
- Enemy spawning algorithm has been massively improved.
- Game can now spawn different enemies based on day/night, being underground and water.
- Code for individual enemies has been improved.
- Added butterfly!
- Added fish!
- Added firefly that glows in the night.
- Added an evil bird thing that will attack you underground and at night.
- Praffin has been moved to the new enemy code, so their behavior has slightly changed.
- Praffin now swims kind of.
- Added the new command "summon <enemy name> <amount>". Use it to spawn enemies at your position.
- Hovering over an item in the inventory now tells you its name and other info about it.
- Dying no longer crashes the game and will instead respawn you on the north side of the planet.
- You can no longer accidentally build / break blocks while interacting with the inventory.
- Added a button to toggle visibility of uncraftable recipies
- Fixed bug where mining falling sand / gravel would require you to individually click on each tile.
- Fixed bug where crafting icon could sometimes display as craftable even if it wasn't.
- Torches now break when the block they're on is broken.
- Torches can now be placed on tree logs.
- Disabled ability to noclip with key press, must use command "noclip" to toggle it now.
- Fixed jank when attaching to ladders on a different planet quadrant than you.
- Fixed bug where attaching to a ladder would actually attach you 1 tile lower than it was supposed to.
- Fixed bug where swapping your held item in your inventory wouldn't actually swap it until you scrolled back to it.