Posted August 07, 2024 by MagnesiumNinja
#update #v0_2_6 #devlog
Finally, tutorials! I'll be taking a pause on regular updates for a little bit to implement the next column of the game (persistent equipment). See you in v0.3!
v0.2.5 -> v0.2.6
- Fixed issue where long card text had an incorrect size on first viewing.
- Fixed locked intents not updating correctly when enemy was stunned.
- Added more VFX.
- Arcane impact
- Charge-up
- Star gathering effect
- Post-boss healing
- Decreases to the Exposed status no longer have overhead messages.
- Added path choice for healing.
- Started tutorialization system.
- Added tutorial for camera and turn controls.
- Added tutorial for selection and examine controls.
- Added tutorial for Actions vs. Gambits.
- Added tutorial for Stars.
- Added tutorial for items.
- Tutorials can be reset on the pause menu.
- Added more biome-specific bosses.
- Fire: Added Eternal Pyre.
- Earth: Added Clay Devourer.
- Added more "act 2" enemies.
- Fire: Added Sparker.
- Earth: Added Stonewarden.
- Fixed Fencerfish card giving a stack of Blinded that was immediately removed.
- Crow:
- Copied versions of cycle cards now add cards to discard, rather than to draw pile.
- Arcane Nail now inflicts 4 Weakened and Bound rather than 2.