Posted August 06, 2024 by Michael Poulos
Dev Log 4 - Team 5
24 / 06 / 2024
Michael Poulos, Theo Huang, Nehchal Kalsi, Kevin Le, June Oh, Noah S Henry Bezerra, Ethan Micallef, Griffin Hook, Zachary Taylor, Tan
Currently, we have the following implemented (but not complete):
This week, the team has developed a new level which features the above. This provided our short experience with some much needed visuals, challenges, and player engagement opportunities. The team has also developed a plethora of fixes and new ideas.
This week's player character changes include:
This week's bug fixes include:
New mechanic concepts developed this week include:
As required, we must have our feedback session with Elias. But we also have to refine our "30 seconds of fun." It is commonly stated in the game industry that if you can create 30 seconds of fun in your game, you can essentially stretch that out into a whole game. As of now, the game is functional but not very fun. It is up to the team to investigate new ways of adding enjoyment to players and test our changes.
A more specific next step is incorporating healing the player into the game. We believe limiting the player to four harts without getting them back is too restricting and can lead to unnecessary difficulty levels.
Jumping is still bugged. It feels obscure, and we need to research new ways of designing it.
The camera needs work. We initially intended the game to be 3D, but it's looking to be more of a 2.5D game now. We'd need to choose which one we go for sooner rather than later.