Posted August 06, 2024 by juneoh
Dev Log 6 - Team 5
25 / 6 / 2024
Michael Poulos, Theo Huang, Nehchal Kalsi, Kevin Le, June Oh, Noah S, Henry Bezerra, Ethan Micallef, Griffin Hook
This week, we focused on bringing a new shock-related feature to our demo level and reaching more players through a webgl build. Moreover, we are continuously polishing the basics such as jumping by making it feel more fluid and realistic.
New feature: generator and doors
Jumping:
Accessibility and build:
We still have many areas of our game that could be more polished. For instance, the platforming doesn’t feel as smooth as we’d like, the camera follow could be improved and we are thinking of making the charge attack more complex. Moreover, we want to have the controller inputs be more intuitive.
We learned that new features can take a while from ideation to actual implementation. The design team had the generator-door concept cooking for a couple of weeks and the dev team was only able to implement the feature into the game once the details were finalized and assets were created.