Posted August 06, 2024 by juneoh
Dev Log 5 - Team 5
18 / 6 / 2024
Michael Poulos, Theo Huang, Nehchal Kalsi, Kevin Le, June Oh, Noah S, Henry Bezerra, Ethan Micallef, Griffin Hook
A few weeks in, our game is starting to take shape and we got a more playable and accurate demo level. With that, this week was mostly about fixing little bugs and polishing our existing mechanics.
On the programming side, we improved the following aspects:
Shock
Game Over / Play
Slithering
Our design team is working hard to bring new assets and level features to life! Expect to see cool use of our shock ability and more interesting wall climbs in the future levels.
It was both interesting and a bit frustrating to see the number of little bugs that went unnoticed until the demo day. We should test each new feature more thoroughly before adding it to our main level. This could be in the form of reviewing the code changes carefully or simply testing out the new build in a separate branch before merging them to our main branch.