Posted April 22, 2019 by RobStaples
This week I'm working on getting the UI ready for release for all my components. there was a lot more work than I thought in the UI and my pixel art skills are highly sub par so I struggled through a lot of it. On a personal note im on holiday in sunny Adelaide for the easter break so I'm trying not to work on my game because I'm focusing on recharging, but i still have my sketchbook incase i have a flash of inspiration.
I've created my workflow that i think allows me to work faster on UI elements.
1. Research for theme
2. Sketching on a notepad
3. Computer outline and shading
4. Add the component and hook up the UI
first off i research through the internet for themes that match the part of the UI that I am trying to build. I store these on my hack and plan site along with pictures.
Then I sketch it out in my notebook. I have a rule with my notebook "no Erasers". The reason for this is I want a cheap estimate that i can visually test my idea with.
When I'm finished Sketching I Mock it up. I use the basic outline/colour/shading to get to a point im happy with it. Below is an example of my dial that shows the ship storage and capacity as mocked up in pyxeledit
Finally I place the element in the unity project and place it in the UI. I then hook it up with the code. This is a really fun step, as it combines all my hard work and has showable results
Finally, here's a picture of meerkats looking at a giraffe at the adelaide zoo.