Posted August 06, 2024 by Kushagra-Raghuvanshi
This week, we worked on improving our game based on the feedbacks from various play-tests. Main additions include adding start and end cutscenes, adding actions sfx and Improving platforming.
Kushagra - This week, I primarily improved the jump mechanic and helped design and sound teams:
(1) Implemented the double jumping and added coyote to the jump to make it more forgiving. Also made the wire-dash use more forgiving by easing the activation requirements.
(2) Helped Owen with adding initial Cutscenes and L/R trigger UI logic,
(3) Helped Camden and Ethan L with including the new level music and actions sfx they built to the build.
Ethan- I finally got the music to work in fmod so that it can change to different versions of music seamlessly through progress. Still working on coding it in the game.