Devlogs
v0.8.7 - Minor improvements
Another 'housekeeping-release'.
The Selection-/Highlighting-System was improved, hopefully this will help with the known issue mentioned below
Known Issues
- Under certain circumstances, when choosing a Floor, the Selection System asks multiple times for input, causing an issue with any further selections.
- When throwing a potion during combat at a point in time close to the countdown reaching zero, the item appears to be used but is not. It is lost afterwards.
- Throwables might look like they are not hitting their targets sometimes. But in the game logic, the throwable always hit.
- Current Drag&Drop implementation is unintuitive. You don't always know if, when and how it works.
- Visualization of 'Combat Spectators' looks off if there is a Wall/ no Floor at the west side of a room.