Posted August 04, 2024 by ut_purple_team
#undertale #fangame #dev update
Hello! It's me again!
Did you miss me? I missed you!
As it turns out, a large part of what makes Undertale - and by extension, fangames - mechanically tick is the battle system. Battles can control any number of things from your stats to your plot progression, and as such, they're very important to get right!
Double "as it turns out"... they're HARD!
I've had bugs gallore even getting the UI to run, but thankfully, progress is forward-moving, if a little slow! Pretty sure there's a saying about that...
What Am I Doing Right Now?
Right now, I'm preparing to imminently move into a new house! But in terms of the game ...
What's Been Done?
Forward Plans!
I will push forward and persevere! Once this battle system is out of the way, the only thing standing between me and working on the demo is the cutscene system (which thankfully, isn't nearly as complicated as the battle system!)
Stay tuned for more battle system shenanigans, and enjoy a development screenshot!