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Bigger map and tons of fixes

Jack McLantern
A downloadable game for Windows

More feedback came in from a few sources and repeat reviewers (fans!). One was a video and showed me something I would never do, others were descriptions of issues and others descriptions of possible solutions.

I have gotten into a groove with the project and I am putting in the time in order to get the controls, camera and action release ready, so that I can move on to levels, sound and cinematics. It's crucial that the game isn't a total pain to play and even though my initial plan was to focus on the gamepad - in order to limit my scope and by extension my problems - enough people testing the game were using the mouse and keyboard and giving feedback it was impossible to ignore.

I think I have made progress with the character movement and the camera is pretty good, but I still need to work on getting the weapons to enhance the experience.

I fixed a variety of bugs, here is a small list and the culprit:
- landing animation would not play even though distance from ground was triggering
Solution: a checkbox needed to be unticked in the transition settings

- axe would vanish or stay motionless in the air
Solution: I have spent quite some time with the axe, it relies on coded movement, but also on the physics engine and balancing these 2 is always tricky. I removed most of the dependencies on the physics engine and cleaned up all animation transitions, since it seemed that people were mashing buttons and this caused unexpected triggers of animations and functions, allowing the axe to behave erratically. Streamlined the axe states and made a bunch of stuff distance based

Files

  • Jack_McLanter_Alpha_0.2.3 264 MB
    Apr 21, 2019
Download Jack McLantern
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