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Finding a handle...

Draggin' Dragon
A downloadable game for Windows

I have a pretty good idea of what I want the game to do. I don't have so good an idea of how to go about it.

To compensate, I'm stealing sprite code from earlier projects. I did fix a rendering bug on my initial prototype and got it drawing a line to connect all the ball images it lays down. I also changed the TRAIL from a list of lists to a list of conses (I think that's what it's called). It means that I can feed the TRAIL directly to the dc draw-lines method. So there's that.

I also painted a few cloud sprites in Krita. After uninstalling a bunch of stuff so my hard drive wasn't too full and checking to make sure Krita and Dr. Racket were up to date (yes and no, if you were wondering).

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