Posted August 01, 2024 by BlueEagle421
Hello!
Here are some of the new guns:
With all of these changes I consider RPG. MK. II to be very close to official release. The only thing that I need to sort out now is music.
Here is the full list of changes from the 2 most recent updates:
- overhauled interaction system
- added 6 levels for uranium fever campaign
- added proper upgrade cards mechanics
- added background ambience
- added automatically start next level toggle
- added rain particles to blue sky campaign levels
- added proximity mine utility
- added exoskeleton utility
- added cloaking device utility
- added binoculars utility
- added tactical laser utility
- added new collectables
- added Bolt-action rifle
- added Machine gun MK. III
- added High-caliber handgun
- rewrote tutorial messages
- improved statistics in weapon selection
- improved unlockables and quests displayers
- improved level layouts
- improved burning trash cans visuals
- improved rocket launcher visuals
- improved body parts sorting order
- changed default cards amount to choose to 3
- increased the damage radius of small explosions
- made tips text bigger
- fixed a bug with utilities that caused held weapon to be dropped
- fixed a bug with utilities used after player death and after level finish
- fixed handguns labels during gun selection
- fixed desert marcenary sleeping face
- fixed a bug with shield staying white after taking hits
- fixed camera shake causing rendering order issues
- fixed gun recoil not being consistent on different frame rates
- fixed a bug with using ammo crates without a gun equipped
- removed defibrillator utility
- removed damage increase card
- removed game intro and instead added "made by blueeagle421" in main menu
- overhauled all menus
- overhauled interaction visuals
- replaced old console with a brand new BlueConsole
(some commands are missing for now)
- added first level of uranium fever campain
- added collectables
- added outlines to all text
- added more interactables to levels
- added gun statistics
- rewrote campains descriptions
- rewrote tutorial messages
- changed layout of some levels
- fixed time stim effects
- improved Blue Sky campaign visuals
- improved C4 texture and sound
- improved no gun and no utility textures
- improved interactables sorting order
- improved ziplines interactions
- removed mission descriptions
- fixed a bug with campaigns that would turn orange after completing the previous campaign
- fixed default melee binding
- fixed reticle ammo caunter for single usables