Posted August 01, 2024 by Adam Duehring
#Vermis #Vermis devlog
First things first: I wanna express how amazing it is that so many people have tried out my game, I am incredibly grateful to all of you who played, and another thanks to those who left feedback either here or on the reddit post!
Scope of the game is increasing with adding these new systems, which means it will take longer in the future to push out updates, which hopefully won't be too long between, remember: I am doing it alone!
I noticed people were having a lot of trouble with how specific the old command processor was and how it wasn't very contextual. I took it upon myself to write a new one from scratch and it should be super flexible and have context based on whats happening in the game. If you find any bugs with it, make sure to let me know!
How it should function is that no matter how many words you type it will parse your commands (to a reasonable extent).
this would function like this
go to the freaking left idiot computer
You go left!
I've been laying the groundwork for a leveling system and part of that groundwork is items that have certain stat requirements, don't be surprised if you pick up an item and you cant wear it! In a future update you should be able to level up.
I've been thinking about the scope of the game, and what a game requires versus what the Vermis guide provides, I am on the fence about only putting things in the game that the artbook had, or adding in my own to fill in some gaps. I've done a bit of both but I really want feedback on this one!
Please, if you all would take the time to fill out this response sheet: https://forms.gle/UhPouKpB886yYjgT8