Devlogs
Patch notes for version 0.9
- Made significant visual and gameplay changes to the Pyramid Island
- Added a new gameplay section to the Water Tower
- Added the ability to listen to music in the gallery
- Added music collectables that can be found around the world
- Added the ability to play animations in the gallery
- Added the ability to sprint
- Added an option to change sprint mode to either toggle or hold
- Added the ability to control a dragon with the keyboard
- Added a new dither effect for when the camera is too close to the player
- Added new music to the volcano island
- Added a new landing animation for when the player lands from a jump
- Added sound effects for drowning in water and falling into lava
- Added splash particles for when the player falls into the water
- Added more ambient sounds on certain islands
- Added an additional checkpoint to the Crystal Islands
- Added more falling leaves to islands
- Added an option to sort gallery items by name, artist or unlock method
- Added an option to filter gallery items by type
- Added rocks to the L-shaped island to block an unintentional route and guide the player to climb up the vines
- Added light ray effects to collectables
- Added support for Intel Macs
- Added macOS app icon
- Added an advanced video option to toggle render dependency graph parallel execution (off by default on macOS due to causing significantly reduced performance)
- Improved location descriptions of many collectables
- Improved the collision of the checkpoint statue
- Improved the visuals of the lava
- Improved the crystal effects
- Improved the formatting of the credits
- Improved the visuals of the last dragon
- Improved the dragon curse effect
- Improved the visuals of the altitude meter
- Improved player animations
- Adjusted the process of attaching to a dragon after letting go to prevent it from happening unintentionally
- Adjusted the effect of the look and flight sensitivity sliders
- Reduced the noise of the Pyramid Island dragon's flight path
- Removed and repositioned certain flight rings
- Moved hint messages to appear at the bottom of the screen
- Moved the respawn indicator to appear near the center of the screen
- Moved buttons on the button and door island to more visible locations
- Moved the first checkpoint of the L-shaped island to a higher location
- Changed dragons to slow down when flying them near certain parts of islands
- Changed the visuals of the door status indicators
- Changed the checkpoint radius from a sphere to a hemisphere
- Changed checkpoint statue sphere to glow when the checkpoint is active
- Changed the player camera to retract based on the amount of movement instead of immediately retracting as far as possible after it no longer collides with geometry
- Changed the default gamepad key bind for diving to the right shoulder
- Changed the default gamepad key bind for respawning to the Left Shoulder
- Changed the free look camera position to match the fly camera position
- Fixed an issue where water was rendering incorrectly with certain GPUs
- Fixed an issue where freeing a fire dragon did not unlock the “Free a fire dragon” artwork
- Fixed an issue where the fire dragon would periodically glitch when flying straight up or down
- Fixed an issue where hint messages wouldn't appear under certain conditions
- The credits now appear after completing the game
Files
Scales of Aether 0.9 Windows.zip 594 MB
Scales of Aether 0.9 macOS.zip 522 MB
Scales of Aether 0.9 Linux.zip 470 MB