Posted April 19, 2019 by Victor de Paiva
The game main mechanic is simply clicking on stuff, dragging stuff, and dropping stuff.
Unity Engine's IPointer interfaces are pretty convenient for this sort of thing, and only unsurprisingly gave me some trouble after a fair bit of time had passed.
Also, I learned how to resize the recording window correctly. Sadly, no more beautifully gray Unity UI to photobomb our footage.