Posted July 24, 2024 by Stuff René Made
#godot 4 #improvement
*UPDATE - Improve My Game Jam entry*
Since I submitted the game to the Improve My Game Jam 34 I have been working on a better interactive tutorial. This is still a work in progress, from a holiday home with low latency. That's why this new youtube teaser is a little lo-res:
Also, I have not been able to start work on the interactive tutorial for gamepads.
If bandwidth allows, a vulkan windows- and linux beta will follow today, containing the recorded (start of) the keyboard+mouse tutorial.
*End of UPDATE*
Did you know you can go surfing on Sea Turtles and Flying fish in Goblins vs. Fishfolk?
I just wanted to touch base and let you know about this little easter egg:
Actually, I spent most of my first summer holiday week tweaking the interactive tutorial.
The feedback I got from the first play-test was quite underwhelming, to say the least:
I'm determined to still salvage all the work in a new and immersive tutorial. One without modal confirmation dialogs dragging you outside the game's flow.
Here's a list of the new Godot features I improved my knowledge on:
I'm not saying "Coming Soon" , but it is sure as h* still coming up!
In the meantime, as always, check out the diff on github: