Posted July 24, 2024 by Linekomoso
y dev so hard?
Came up with many more implementable ideas but felt like I got no work done.
Pondering on mobile shadows and adding levers for levels + a required collectibles before being able to finish a level
Realizing how bad a fully tilemap-based system for my game would be, so reevaluating how I can best use them.
my god its 11:54pm already