Devlogs
Devlog (as of Jul. 23)
Posted July 23, 2024 by AntWal98
#v0.0.2d
V0.0.2(D) (July 22, 2024)
New Features
- Created two new trap types: the Spike Trap and the Temporary Trap. The Spike Trap will have spikes come out after 0.7s and the temporary trap will disappear after 0.6s
- Created a health and life pickup. Health will restore up to 5hp, life will only restore 1 life.
- Created levels 6 & 7, began a branching path for level 8 (player can either go UP or crawl and go RIGHT. Camera needs to be worked on for this though)
Fixes / Changes
- No major fixes or changes at this time
V0.0.2(C) (July 22, 2024)
New Features
- Added a flash animation the player when they are hit by a mob
- Added an autoloaded level transition scene. Plays when a level is completed.
Fixes / Changes
- Restructured the programming. There is a better distinction between a global "main" script and a level-specific script
- Made a clear transition to the next level
- Moved some of the files around for better organization.
V0.0.2(b) (July 21, 2024)
New Features
- Added a basic damage system (NOT SUPER FUNCTIONAL YET)
- Scene transition to next level added (not perfect yet)
Fixes / Changes
- Player can now deal damage to mobs
V0.0.2 (July 21, 2024)
New Features
- Created levels 1 - 4 for part 1
- Created a falling trap block and set up the hit detection
- Created a "life" system. Player has 3 lives.
- Created a "checkpoint" system.
- Created moving camera system. Camera moves when player reaches edge.
- Created match case for instructions
- Spikes added
Fixes / Changes
- Player moves slower when crawling
- ColorRect background added