Devlogs
Snippet b076-2 Out Now!
This is the second snippet for the upcoming v0.B.076.
Changes made in this snippet:
- Updated to GameMaker IDE v2024.6.2.162
- Added the “See Below when Crouching” setting.
- Added the “Jump Twice to Double Jump” setting, which makes you double jump when pressing jump in the air.
- Added a sound effect for collecting the backpack before the Red Dragon boss.
- Added new projectiles and changed the difficulty of the Red Dragon boss.
- Added a missing oEyeEnemyStop instance to Cherry Shrine Act 1.
- Changed the sprite for Hard Mode in the Settings.
- Cherry Shrine Act 2 is no longer experimental.
- Changed the end portals for Cherry Shrine Act 1.
- Portals in the lobby now have a counter showing which acts you have completed.
- The Walking Blue Fire can now increase the player’s Meter when attacked.
- Jumping no longer damages the Walking Blue Fire.
- Big Robots in Cherry Shrine will now be damaged by the backpack projectile.
- Backpack projectiles now behave differently when the Meter is full.
- Fixed a bug where defeating the Red Dragon would result in more levels being unlocked, even if it wasn’t your first time defeating it.
Files
Archa Windows Snippet b076-2.zip 28 MB
Archa Linux Snippet b076-2.AppImage 33 MB
Archa Android Snippet b076-2.apk 44 MB