Devlogs
Melee weapon and gameplay updates - Devlog #6
Posted August 15, 2024 by Darxkl05
#3D #Atmospheric #First-Person #Horror #Indie #Psychological Horror #Retro #Survival Horror #analog horror #arg #atmospheric #atmospheric horror game #devlog #godot #godot devlog #godot game #godot horror #godot horror game #godot indie #godot ps1 #godot ps2 #godot psx #godot scary #horror #horror game #indie #indie game #indie horror #indie horror game #ps1 #ps1 horror game #psx #psx devlog #psx horror game #psychological horror #psychological horror game #retro #retro horror game #scary #scary game
WEAPONS
- Added melee weapon to the game:
- Animation manager created
- Recorded sounds for it
- Inputs added
- Created blocking mechanic which blocks certain amount of damage depending on the weapon equipped
- Player code can now handle different viewmodels with the same snippet of code
- Player gets curently equipped weapon from the player resource, which also includes other useful parameters
MAPS
- Fully designed scene 3 (and probably part of 4) map and their mechanics
- Will include a pair of puzzles leading to the end of the demo
- Continued modeling and texturing scene 3
- Monsters placed on scene 3
OTHER
- Added corruption effects to objects instead of camera (appears in the demo)
- Modeled and textured screwdriver for the first part of scene 3
- Started designing logo for the demo
- Designed menu and revamped inventory design
- Made some ambience