Posted July 21, 2024 by JP Clutch
#Multiplayer
It's about time! I've never really worked with multiplayer networking and stuff before, so this was a true exploration into the unknown for me, and a HUGE step forward for Frenzy Force!
Some major additions and highlights for you guys:
Because it's the first time messing around with servers and clients, there's a HIGH probability that something will break when you guys try out the multiplayer, but I tried to test everything thoroughly! If you find something that softlocks/crashes the game, let me know and I will swoop in to fix it as soon as possible.
A ton of the changes happened behind the scenes this time around, so not a whole lot will APPEAR to be different to the casual user, but I assure you this is the biggest update yet!