Posted July 20, 2024 by kindeyegames
Based on a commission from jomego, added static geometry support for worker animation mode and also support for animation in general. If the animation rate is below the refresh rate (e.g. 60Hz refresh and 20 fps animation or 30 fps animation), performance should further improve when using static geometry. Please test and report back results.
A good rule of thumb now for performance is to use worker mode for animation, run at 20-30fps animation rate and enable static geometry.
In the future, I will change the name to 'buffer geometry' since it works with both animated models and non-animated models.
Know issues with 'static geometry' mode