Posted July 19, 2024 by Acute_Sonder
Coding difficulties shaped the game in different ways.
For example, the design of light shifted from being a soft one (which is possible with dissolving the backgrounds) to a sharp transition, due to me not knowing other ways to make background animation other than using images before the label starts, then putting "show image", which seems to reject transition.
However, I'm quite satisfied with this problem, as the sharp transition seems to help with the feeling of the game.
scene bg inside
with dissolve
pause 1
scene bg insidelight
with dissolve
#animation of inside the room:
image insideroom:
'images/bg insidelittlelight.png'
pause 1
'images/bg insideaveragelight.png'
pause 1
'images/bg insidebiglight.png'
pause 1
'images/bg insideaveragelight.png'
pause 1
repeat
I had 2 problems, firstly, the image buttons were too complicated for my beginner brain.
So it went from this idea:
To this:
Second, I tried to make the main menu a movie to make the light evolve, and it worked, but the result was... horrible in quality.
There is this kind of gradient glitch.