Posted April 16, 2019 by richardsonq003
Today was the first day of development on reverse engineering Mario 1. I am excited about this project and look forward to learning a lot in the process.
Initially, I worked on organizing my images and sprites fore the game. I got the basic images for Mario and the levels imported into Game Maker, and split them up. Using the game/level images I created a tile set I will use to craft the levels. I used the Mario images as sprites for my Mario object.
Next, I created a scrip for horizontal and vertical collision with tiles. This will be used for my Mario and badguys to detect collision with tiles.
I also coded in movement for my Mario character that allows movement as long as Mario has not collided with a tile.
Last, I coded jumping into Mario that allows him to jump when the player is pressing space