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Mario 1 Reverse Engineer_ Day 1

Mario 1 Reverse Engineer
A downloadable game

Today was the first day of development on reverse engineering Mario 1. I am excited about this project and look forward to learning a lot in the process. 


Initially, I worked on organizing my images and sprites fore the game. I got the basic images for Mario and the levels imported into Game Maker, and split them up. Using the game/level images I created a  tile set I will use to craft the levels. I used the Mario images as sprites for my Mario object. 

Next, I created a scrip for horizontal and vertical collision with tiles. This will be used for my Mario and badguys to detect collision with tiles. 

I also coded in movement for my Mario character that allows movement as long as Mario has not collided with a tile. 

Last, I coded jumping into Mario that allows him to jump when the player is pressing space

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