Devlogs
Update 0.0.2
Changes:
- Added functionality so that if the player walks somewhere else and triggers a different dialogue the old dialogue will be closed and all animations will skip to the dialogue that was just triggered.
- Rewrote some dialogue.
Fixes:
- Fixed an issue where walking away from dialogue and entering another dialogue would throw an error.
TODO:
- Continue rewriting dialogue and implementing art until the demo feels polished enough that we can extend it to a 15 minute demo with more gameplay post-dungeon.