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Devlogs

Update - V0.7.0 - Major Update

Kingdom of Pixels - 2D MOBA
A browser Kingdom of Pixels made in HTML5

Hello everyone! The new update is here!

With this update we start new season!

▌Major Changes

  • Refactor SDK Initialization. Now only single SDK initialize at the time, this reduces chance that game crash during initial loading time.
  • Add new SDK Support & Account Linking - Crazy Games
  • Refactor Authentication system to be more consistent with SDK Providers
  • Reset UI Scale settings, due to adjustments how renderer scales the game, it has changed from 1 to 2 and reset to default value 1.4
  • Add Item slot swap functionality thanks to @Gandel
  • MAJOR: Split Ranked and Unranked Queue into 2 separate sections
    • Ranked will be split in games above Gold 3+ and Games below Gold 3. People that are below Gold 3 can't match with Gold 3 + players
    • At the beginning, we will merge together both ranked queues because we have no enough players. It will be applied after release on CrazyGames / Yandex
    • Same thing for Unranked, but it will be Level 10+ and Level 10
  • Add adjustable bots to an unranked queue, in case if there are no players. (This is applicable only for players below level 10) thanks to @Leosfont
  • Remove Co-op Tab. You can play with bots in Lobbies or you can queue for 2v2 vs bots
  • Remove GodRay filter when active Atmospheric Details. (Extremly high CPU usage)
  • Add new Shockwave effect to several abilities
  • New indicator when tower targets you
  • In 1 vs 1 Battles Tower has less damage and health to make games faster
  • Floating numbers are now by default disabled
  • Set Maximum online players per server to 60 (GMs and Patreons will be able to sign In over the limit)
  • Update AI Item List and make AI Adjustable.
  • Feature: Now you can taunt AI, by using Well Played (All-chat) emote. This is applicable only for AI-Level 5+
  • AI Now use quick chat when dies or kill an enemy hero
  • AI now has randomized name
  • Increase tower damage 70 ⇒ 75
  • Increase required mmr per rank 25 ⇒ 30 Thanks to @crow

▌Bugfixes

  • Fixed several bugs in lobby, when some players from different refs could not load game
  • Fixed a bug in picking phase when if both players select same hero, it bugs out the top panel
  • Fixed a bug with prim attack sound being too loud
  • Fixed a bug when Shockwave effect was not aligned to a Crystal at the end of the game
  • Fixed a bug when Arel used L or K did not apply double attack buff
  • Prim trail is now visible if ball is visible
  • Fixed Kira's Enhanced Attack being visible in FoW
  • Fixed Resolution of the game being too big for wide screens
  • Fixed a bug when Gold Rune did not show status in spectate mode
  • Fixed a bug when players in ranked didn't get MMR when enemy team left before minute 3
  • Add a limitation of how many units can be on scene at max to prevent exploits.
  • Fixed a bug with Flin's K didn't apply pushback

▌Heroes


▌Items

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