Posted July 18, 2024 by ThrIf
#Balance Changes #Bugfixes
Here’s the bugfix and balance patch as promised; this will most likely be the final patch the game ever gets unless there is some major bug or issue that I missed. In any case, here are the patch notes:
Improvements:
Balance Changes: (for reference, the players max HP is 48 and “effective HP” means the amount of bullets it takes to kill that respecitve enemy)
This aims to make you rely less on your gun for movement and making it less flexible while keeping your DPS roughly the same. The bat’s faster projectile was also a bit underwhelming so I made it more difficult to dodge and less punishing to get hit by. The golem in general was also a pretty underwhelming threat if you knew how to manage momentum properly, so it’s now not as easy to consistently avoid
Bugfixes: