Devlogs
0.0.1 Minor updates
Version 0.0.1 received a few updates since the initial launch yesterday. Not big enough to justify a version bump, but serious enough to be posted as soon as possible.
Features
- Reworked the asset list to avoid items from being selected because they were at the same place as the folder they were in and add navigation with the keyboard.
- Added drag and drop to some file dialog buttons, can drag and drop from both the operating system explorer and the asset list. Can also drop folders when opening a creating a project.
- Added a way to open a code editor for scripts.
- Added a way to re-order the entities using drag and drop in the entity list.
- Added a menu to change the editor parameters (keybindings, CMake path and code editor command).
Bug fixes
- Fixed a crash happening when clicking on the first row of the renderer's pixels. As it was close to the "Build" button, this crash could happen often by missclicking.
- Fixed default meshes disappearing when a Collidable component had the "fromRenderable" box ticked and also had a Renderable component but had no model.
- Fixed shadows in provided graphics module.
- Fixed a race condition with the logs when building and running the application.
- Fixed an issue where skinned meshes didn't appear anymore.