Devlogs
Apr 15 Changelog
As the LTU Expo approaches, this game is nearing a state of readiness for the Expo. A long changelog this time!
Changelog:
- New "enemy" type: Shredder
- Follows along walls like Splitters.
- Hurts the player, cannot be hit, and destroys walls like Slammers.
- Can be deflected to change its direction or, if it isn't moving against walls, launched away from the player.
- Added levels 16, 17, 18, 19, and 20.
- You can now restart the current level and exit to Main Menu when paused in a level.
- You can no longer begin an attack or a deflect when paused.
- You can no longer pause when dead.
- Your attack hitbox has been given a stern talking-to, and will no longer peace out and float away from you if it is active while you're moving against walls.
- You no longer have friction when moving against walls.
- Projectiles are now properly destroyed when touching Slammers.
- Reflected projectiles now hurt Splitters.
- On Level 1, if you take too long to move, a prompt will fade in to tell you how to move. (Similar prompts are planned for attacking and, in Level 2, reflecting, as well.)