Devlogs
Update #4 - workshops and improved pattern system
Report on things done today:
- Map now have 2 workshops. Workshops offer several one-time upgrades, and possibility to repair. Rooms with workshop are marked on minimap.
- Added compatibility system between patterns and rooms. If pattern would not work well with rooms with certain exits enabled, it will be not picked for such rooms.
- As upgrades are now available, added some on-screen statistics for weapon damage and energy efficiency.
- Added interaction prompt for interactible objects.
Now, time for optional loot in rooms, and additional enemy types - I"m getting tired of ranged-only patterns.