Posted July 22, 2024 by sqkriwvy
#v7 #beta
What's new: > Bug fixes: - Fixed enemies with DODGE ability not playing the jump animation. - Something else was fixed as well idk what, I don't remember > Added 4 new cards: - Pinecone: costs 1,deals 1 dmg, might CRIT. upgrade deals +1 dmg. - Brass knuckles:costs 3, deals 4 dmg, ignores WEAKNESS. upgrade deals +1 dmg and applies BLEEDING. - Antler: costs 1, deals 2 dmg. upgrade deals +1 dmg. - Hammer: costs 4, deals 3 dmg, small chance to break SHIELD ability. upgrade deals +2 dmg and higher chance. > Changes to cards: - Cherries (upg): heals 1 hp and gives HEALING (instead of healing 2 hp instantly. - Claws (upg): deals 3 dmg (instead of 2). - Poison staff (upg): deals 3 dmg (instead of 2). > New features: - Cards that you had never seen before will have an indicator. - Mystery glade (the ?s) is now functional, there are 7 different events atm, imma add more later. Each forest will have up to 13, excluding those from previous forests. - The game seed is now saved, meaning that you can no longer reroll chest or shop cards or whatever else. COMING TO V.8: - 2 enemies: Pig (boss) and Racoon (rare), those are last enemies for the first forest - 5 cards: trash, beetroot, tomato, chainsaw, burdock - make map look better - show deck button - custom screen borders - custom cursor (maybe?)