Posted July 16, 2024 by Stuff René Made
At the request of one of my downloaders, I also added 2 uploads compiled with Godot's compatibility mode, i.e. using OpenGL 2. People often use older computers to test untrusted content (like .exe files from a website) with.
In this case only compatibility mode was supported by the older device.
On the left hand side you see the game compiled in Compatibility mode. The right hand side uses Forward+.
As you can see, the transparency of the SubViewport only works in the Forward+ mode. The lighting is also quite different, making the compatible version look like the Sahara desert.
Any advice on how to fix these differences is of course more than welcome!