Devlogs
0.2.2
Changed:
- Refactored enemy spawning logic. Commanders (enemies with auras) will now spawn in later stages
- Remade scrap and fragile weapons (and all relics and skills related):
- Will now always deal base 4 damage and give 2 armor. When magnetized will be destroyed after 10 hits.
- Fragile weapons ->
weapons spawn scrap X scrap on hit -> weapons have 10% (5% for ranged attacks) chance to launch a scrap
- Rusty spear -> Ranged weapons have 5% chance to launch a scrap
- Rusty sword-> Melee weapons have 10% chance to launch a scrap
- Chipped Axe -> Has 40% / 80% chance to launch a scrap on hit