Posted July 15, 2024 by JesterOfDestiny
- Added a new enemy - HiveBrain, a.k.a. Yog-Sothum
- New key items added: Holocard (by NinJOke from SketchFab) and four different keycards (by BrandtH from itch.io)
- Fixed issue of non-breathing enemies not moving in vacuum, or certain enemies capable of breathing underwater, not moving underwater
- Floaters and Flying Kleers no longer drown in vacuum
- Enemies that don't breathe no longer drown in vacuum - A list of enemies that can function in vacuum: kleers, lava golems, cannons, cyborgs, sentries, water golems, jade guardians, floaters, spawners, all Portents of Doom and rams
- - Note: Enemies capable of breathing underwater are also capable of moving in vacuum, but still drown
- - Note2: Flying Kleers are able to survive both underwater and vacuum, but can't move in those environments - its wings get wet, it needs air to fly properly, etc.
- Ghouls are now able to drown
- Reduced the sound range of small spidermechs and thunder spiders.
- Increased the sound range of the cyclops.
Folders to replace for returning followers: ModelsF (t3dgm/HiveBrain, Items/Keys), DataF, Thumbnails, Virtual Trees and the EntitiesMP and GameMP dlls.